home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Plus 1995 #5 & #6
/
Amiga Plus CD - 1995 - No. 5 and 6.iso
/
pd
/
grafik
/
lightwave
/
lwml9505.txt
/
000149_owner-lightwave@webcom.com_Wed May 17 17:16:28 1995.msg
< prev
next >
Wrap
Internet Message Format
|
1995-06-03
|
2KB
Received: by webcom.com
(1.37.109.15/16.2) id AA012672251; Wed, 17 May 1995 07:50:51 -0700
Return-Path: <owner-lightwave@webcom.com>
Received: from arl-img-4.compuserve.com by webcom.com with ESMTP
(1.37.109.15/16.2) id AA006762191; Wed, 17 May 1995 07:49:51 -0700
Received: by arl-img-4.compuserve.com (8.6.10/5.950515)
id KAA29080; Wed, 17 May 1995 10:52:41 -0400
Date: 17 May 95 10:49:40 EDT
From: "Bruce G. Considine" <76260.2631@compuserve.com>
To: <lightwave@webcom.com>
Subject: IK anyone?
Message-Id: <950517144940_76260.2631_CHK34-1@CompuServe.COM>
Sender: owner-lightwave@webcom.com
Precedence: bulk
Is there a way to limit the IK chain in lightwave? I would like to limit
my IK chain to just the hands/arms and shoulders of my character so that I
could move its hand without the whole body pivoting (torso, hips, legs etc...).
I know I could turn off the rotations of all the parent objects I don't want in
the chain, but it will become tedious turning them off, then turning them on,
then off etc... I suppose I could make targets for the parent objects just
to try pin them down but, I don't know how effective this would be. I would
rather have the option of being able to define and redefine the chain.
Bruce
--
"Bruce G. Considine" <76260.2631@compuserve.com> sent this message.
To Post a Message : lightwave@webcom.com
Un/Subscription Requests To : lightwave-request@webcom.com
(DIGEST) or : lightwave-digest-request@webcom.com
Administrative Items To : owner-lightwave@webcom.com